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Ludic War Machines
Max Grünberg
But is such emancipatory potential congruent with game mechanisms that are inherently violent or that establish agonistic relations between players? Today, leftist game designers and many serious, cooperative, and social simulation games tend to eradicate these traits entirely. Rather, the scope and key challenges of such games designed as supposed forces of good appear dependent on the foreclosure of difference, nesting their stimulus instead in the pacification of subject relations and the othering of enmity. But this ethical commitment comes at a price.
e-flux Journal
Posted: December 16, 2024
Category
Marxism
Subjects
Games & Play, Revolution, Socialism