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It’s in the Game ’17

Sondra Perry

This video is no longer available

Sondra Perry, It’s in the Game ’17 (still), 2017

 

e-flux presents True Fake: Troubling the Real in Artists’ Films It’s in the Game ’17
Sondra Perry
2017

16 Minutes
Courtesy Electronic Arts Intermix (EAI), New York

Date
February 9–22, 2021

Join us on e-flux Video & Film for an online screening of Sondra Perry, It’s in the Game ’17, (2017), on view from Tuesday, February 9 through Monday, February 22, 2021.

The narrative focal point of this video revolves around the artist’s twin brother, Sandy Perry. We learn that Sandy was a Division 1 basketball player for Georgia State University. His physical likeness and statistics were sold by the NCAA (National Collegiate Athletic Association) to video game developer EA Sports for use in the 2009 and 2010 NCAA video games without his knowledge or consent. This was a major controversy, as none of the players featured in the game were ever compensated by the NCAA, who in retaliation claimed that the players had been granted a free education and were thus devoid of any rights in the matter. Among a number of questions that the work raises are: in the realm of digital bodies, is there such a thing as justice? Are digital bodies mere property, devoid of rights?

It’s in the Game ’17, is presented here as one of five films in Part One | Simulations and (Hyper)Reality, the first of five programs in the online film and video series True Fake: Troubling the Real in Artists’ Films programmed by Lukas Brasiskis for e-flux Video & Film.

True Fake runs from February 9 through April 20, 2021. The films in each part will screen for two weeks. Subsequent parts will follow bi-weekly, with new films screened every other Tuesday.

For more information, contact program [​at​] e-flux.com.

Category
Bodies
Subject
Racism, Blackness, Algorithms, Automation
Return to Part One | Simulations and (Hyper)Reality

Utilizing computer-generated images, animation, and avatars, Sondra Perry’s videos, performances, and installations foreground digital tools as a way to critically reflect on new technologies of representation and to remobilize their potential. By revealing the calibration, protocols, and algorithms inherent within technology, she interrogates the connection between technology and the black body, striving to form a corrective against technology’s unreflective naturalization. Perry’s exhibitions include Disguise: Masks and Global African Art, Seattle Art Museum, Seattle, 2015; A Curious Blindness, Miriam & Ira D. Wallach Art Gallery, New York (2015); Of Present Bodies, Arlington Arts Center, Arlington VA (2014), and an appearance in the fourth iteration of the Greater New York exhibition at MoMA PS1 (2015). The artist’s works have been screened at venues such as Les Voutes, Paris, France; Light Industry, New York; Video Art and Experimental Film Festival, Tribeca Cinemas, New York; Lu Xun Academy of Fine Arts Museum, Shenyang, China; and LOOP Barcelona Media Arts Festival among others.

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